Flippfly

Aaron San Filippo, Founder

Madison, Wisconsin
Flippfly logo Aaron headshot
Main quest: why Flippfly got started

When Aaron San Filippo talks games, he’s bound to start with a couple childhood memories: he and his brother in small-town America, flipping through the pages of a bygone era’s gaming bible, Nintendo Power, and who could forget those weekend Super Nintendo rentals from the local video store (another artifact of that era).

"We were just these country boys," he chuckles. "I didn't even have much TV access back then, so I basically learned about games from the outside for a while."

And being on the “outside” only made the tug of video games that much stronger.

It eventually pulled him to work on a few blockbuster franchises in gaming, opportunities with big teams, big budgets, and household names. But then he realized he wanted more than just a single mention in the credits.

So, by 2012, he made the leap, working on his very own independent studio. That’s when he and his brother founded Flippfly in Madison, Wisconsin, with a north star: make things that are "creative, new, fun."

What’s behind his studio’s name? A family reference: “it was a play on our last name, San Filippo," Aaron says. And it stuck.

Their first release, Race The Sun, set the tone: high-speed, endless-runner-type of fun. It’s still the one people know them for. “It was our first game and it’s done better than anything we could’ve hoped for,” Aaron says, still proud.

Race the Sun: Challenge Edition is an endless runner from Flippfly
Mid-quest: the ad supported path

Race The Sun began on the PC and eventually arrived on iOS as a paid title. But then, years later, the studio needed a new direction for the game (not to mention, a longer shelf life for it as well).

"All we had heard about Google Play was that free-to-play was a better fit," Aaron explains. “And ad support was the natural way to make that work." So they tried it: launching Race The Sun: Challenge Edition in 2018 as a hybrid ad-supported release.

Looking back, he describes the choice as rather simple: “ad support was really just the easiest way for us to transition what had once been a premium model.”

Ads made it possible for anybody to try the game — no credit card needed, no friction. And in return, the studio got a more stable means of revenue to keep building.

When deciding on which ad stack, Flippfly did not look beyond what they were already familiar with. "We had a pre-existing relationship with Google’s Firebase around analytics," states Aaron. “So AdMob seemed the better option, with more choices on the mediation side, and as part of an ecosystem we were a member of."

Behind the decision is a larger maxim for the likes of Flippfly: ads keep things free. Free boosts the audience. And that audience underwrites the next wave of creative production.

It’s a system that encompasses all, not just those who can pay upfront.

“As a whole, ad revenue is likely half of our business... Ads brought in new revenue streams that weren’t available before.”
Quest rewards: reach, revenue, and more expansions

"As a whole, ad revenue is likely half of our business," Aaron continues to explain. "If I’m looking at just Race The Sun, it’s the bulk of that title. Seriously, it’s earned more money as a free-to-play title with ad revenue than it ever did as a premium title," he says, proof that the model does indeed work.

It does the same for reach too. Just take Race The Sun: Challenge Edition. It now has hundreds of thousands of active players in an average month, and all-time downloads are in the eight-figure count.

The day-to-day for Flippfly is also designed to be lean. Aaron builds, then measures, and checks in to Discord to get a sense of what the fans are thinking. “I enjoy talking with fans in our Discord,” he says. Plus, the loop closes in real-time: point of friction today, fix tomorrow.

All the while, the philosophy of keeping play free (with the help of ads), remains the same: every player, whether they can pay or not, still gets a seat at the table. And the studio still makes some money out of the deal.

As for what’s next, some days, Aaron is heads down working on Race the Sun updates; on other days, he’s prototyping and exploring bigger bets, even a platform where players can create and connect on their own. Either way, ads allow him to pick a lane without risking the entire studio on a single die roll.

“Ads brought in new revenue streams that weren’t available before,” he says of ad support, a common indie playbook. That’s important for studios like Aaron’s, where there’s always a little more polish to add, another feature to attempt, another player remark in Discord to respond to.

About the Publisher

Aaron San Filippo started Flippfly, the indie studio best known for the title Race The Sun. Before starting Flippfly, San Filippo spent several years in development on big name franchises, and then departed to have more freedom to create. His brother joined him in starting the studio in 2012. Today, Aaron oversees Flippfly from Madison, Wisconsin.

Aaron San Filippo started Flippfly in 2012 with his brother to create casual mobile games.